"Kakegurui Twin" is a manga serialized in "Monthly Gangan Joker" and is themed around school gambling. The school is attended by students from the wealthy and features a unique class system. The series has sold over 6.2 million copies in total, and the first and second series of the anime have been broadcast, proving its popularity. A new series, "Kakegurui Twin," will be available on Netflix from August 2022, attracting attention. As the story deals with gambling, various types of gambling appear throughout the story. In this article, we will introduce five types of gambling that are closely related to the main character, Saotome Mary!
Introduction: What kind of story is it?
Born into an ordinary family, Meari Saotome looked forward to attending a school for the wealthy and wealthy, where children of the financial world gather. Her excitement was fueled by her excitement, but her classmate, Shin Aiura, invited her to try gambling. The school's system evaluated students not on academic or athletic performance, but on their gambling ability. Her first attempt at gambling ended in a crushing defeat, but she found hope when she met Tsuzura Hanatemari, a classmate from her previous school days, and Meari embarked on her own gambling journey.
Time-Saving Daifugo
This is a gambling game devised by Aiura Kokoro when challenging Saotome Mary. It is a two-player card game. The rules are the same as regular Daifugo, but with a special rule, the weakest card, the 3, can be played as the only card that can counter the Joker. Players are dealt five cards, and cards must be played one at a time. The first player to run out of cards becomes the millionaire, and the loser becomes the pauper.
Three Hit Dice
This gambling game was invented by Sachiko Juraku, who proposed it to Mary Saotome and Yukimi Togakushi. It involves predicting three consecutive dice rolls. A roll of 123 is treated as a "D" for DOWN, and a roll of 456 is treated as a "U" for UP. Players write three letters on a card and hand it to the dealer. The dealer then checks the card and rolls the dice until one of the consecutive rolls appears. The player who rolls the first predicted roll wins.
Magic Dice Game
This is a gambling game invented by Mary Saotome. Three colored dice are prepared, and customers choose their favorite die. The dealer then chooses the remaining dice and rolls them. The player with the higher roll wins.
Treasure Hunt in the Club Building
Saotome Mary gambled with Miharutaki Sakura for the right to join the Zensaki-kai. Juraku Sachiko served as the dealer. Sachiko hid a "treasure" somewhere in the club building, and the first player to find it won. Each player was given a piece of paper called a treasure map. In addition to the "treasure," there was also a treasure chest containing clues for the treasure hunt.
Doubt Poker
This gambling game, invented by Mary Saotome, is a combination of doubt and poker, as the name suggests. Standard poker rules apply for betting and calling. When it's your turn, you roll two dice in a cup and check the result yourself. Then, pass the cup to the next player and declare the result, although you can declare a different number than the actual result. When it's your turn, you can declare "doubt." If the result is different from the declared number, the previous player is eliminated. However, if the result matches the declared number, the player who doubted is eliminated.
Summary of Gambling Games Appearing in "Kakegurui Twin"
We've introduced several gambling games featured in "Kakegurui Twin." We've seen a wide range of gambling genres, from games that seem like they're gambling, using cards and dice, to games with less gambling elements that could be enjoyed by a variety of people. We can't wait to see how they'll be portrayed in the anime! That's all for today. Thank you for reading.